Retroarch generic borders4/9/2024 ![]() ![]() MENU: Sort playlists ignoring extension (Playstation 2 should come after Playstation) MENU: Fix touchscreen menu false positives in case of overlap MENU: Prevent proceeding to next bind when single binding (1.16.0.3) MENU: Don’t process menu events while input is being flushed (1.16.0.2) MENU: Add option to find thumbnail images by playlist rom filename (1.16.0.2) MENU: Fix menu analog stick navigation (1.16.0.1) Log and notify a separate message when there is a content crc mismatch while using this interface to convey it being less severe Enable a core to specify a protocol version string which can get used instead of core version to determine compatibility between two players. ![]() Separate explicit flushing and querying of incoming packet into two operations. Simplify broadcasts by removing the option to send to all but one client, use an explicit RETRO_NETPACKET_BROADCAST constant instead. ![]() LIBRETRO/NETPACKET: Switch environment call number from 76 to 78 (retire 76 as it was never used by any core). LIBRETRO: Add environment command to get playlist path LAKKA: Add new menu options for Switch (overclock, CEC, BT ERTM) INPUT/WAYLAND: Use unaccelerated pointer motion to prevent mouse dead zone INPUT/UDEV: Change event detection to polling in udev_joypad INPUT/mFI: disable secondary_joypad to prevent issues with controllers detected both as HID and mFI INPUT/MENU: Add option for merging ‘Hotkey Enable’ device types INPUT: Don’t save mouse buttons to autoconfig INPUT: Add a setting to allow turbo d-pad directions INPUT: Default ‘Bind Hold’ to 0 to prevent problems with controllers not resting at null state INPUT: Fix ghost input when setting RETROK_UNKNOWN IOS/TVOS: Create GL context as GLES3 to fix some rendering performance problems IOS: Add HAVE_ACCESSIBILITY to iOS builds IOS: Default to not enabling keyboard gamepad IOS: Allow ignoring safe area (fullscreen over notch) IOS: Add option to disable respecting silent mode IOS: Exit instead of crash on some errors DS_Store files and re-sync on app foregroundĪPPLE: Don’t re-create default directoriesĪUDIO/SYNC: Handle Hz skew adjustment for high refresh rates better (BFI, swap interval)ĪUDIO/MIXER: Separate ffmpeg/mpv and audiomixer conditionalsĪUDIO/WASAPI: Reworked shared buffer operation for more flexibility, fixed exclusive mode last buffer looping when entering menuĬONFIG/OVERRIDES: Fix setting savefile_directory in override fileĬHEEVOS: Use rc_client for state managementĬHEEVOS: Don’t track disc changes when achievements are disabledĬHEEVOS: Reinitialize rewind buffer after loading game with achievementsĬHEEVOS: Inform user when server is unreachableĬHEEVOS: Fix crash on first load of game with achievements with threaded videoĮMSCRIPTEN: Increase chunk size for reads/writesĮMSCRIPTEN: Modularize the JavaScript and clean up the web buildĮMSCRIPTEN: Prefix core name with libretro_ for exportsĮMSCRIPTEN: replace dashes with underscores in corenames (fix for vitaquake cores)ĮMSCRIPTEN: Use ZipFS for web player asset bundleĮMSCRIPTEN: Change default audio rate to 44100 There are more changes than mentioned here, but for the sake of brevity, here is the changes:ĪCCESSIBILITY/TTS: fix target language and missing espeak handling on LinuxĪI: AI service reworked: performance increase, automatic translation, configurable subtitle placement, and moreĪPPLE: Fix WebDAV crash with digest auth (Cloud Sync)ĪPPLE: Cloud sync fixes – ignore. RArch - It incorporates Kaillera to offer the possibility to play games online. Lakka - lightweight Linux distribution for small computers like Raspberry Pi Ludo - A smaller libretro front end by only implementing the core features and by targeting less platforms but definitely shares a lot of the same core values. It can run on the usual platforms like Windows, Mac OS X and Linux, but it stands alone in that it can support far more platforms beyond just that. It has advanced features like shaders, netplay, rewinding, next-frame response times, and more.Ĭonsoles covered include but are not limited to PlayStation 1, Super Nintendo, Nintendo Entertainment System, GameBoy/GameBoy Color, GameBoy Advance, Arcade, Neo Geo Pocket Color, Virtual Boy, Sega Genesis/Mega Drive, Sega Master System/Sega Game Gear, Sega CD/Mega CD, PC Engine/PC Engine CD, WonderSwan Color/Crystal, Cave Story, Doom(s) and much more! Settings are also unified so configuration can be done once and applied and applied to all. It enables you to run classic games using Libretro on a wide range of computers and consoles through its unified graphical interface. RetroArch is a frontend for libretro emulator cores, game engines and even media players. ![]()
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